PC World Cup Skiing Roogames' conversion of Lambourne Games Skiing Simulation 'World Cup Skiing’
We are pleased to announce the release of our latest conversion, based on Lambourne Games' classic skiing dice-and-chart system.
Much of the original concept has been
retained in the computer version but, as usual, we have expanded the game
engine in certain areas to adapt the game to the computer. The program allows you to re-create
seasons of the past (men and women) as well as pitting the all-time great
skiers against each other. Unlike the original game, you do not
have full information on how a skier’s run is going. At each split time, you are given updated
info, not only on their time, but also the current control factor. You must then make decisions for the next
portion of the run based on this.
There is a new skier mode called Attack, which sits between normal and
charge. Charging now automatically has
some negative effect on control and is now a more dangerous option than
before. Times are now also adjusted according to smoothness of skiing. You
now have to balance the risk/reward of the various modes while recognising
that a high control factor throughout the race will reduce the skiers overall
time, while losing control not only increases the chance of a fall, but
wastes valuable 100ths of seconds. Weather now comes into play as well,
with a forecast being given at the start of the race and course conditions
possibly changing during the race.
This may affect your race strategy. The editing suite in the program allows
you to create your own seasons based on one of the existing skier sets. This includes the ability to set and edit
your own schedule as well as various options on how the races are run and how
points are scored. We have also
included the facility to design your own courses and incorporate them into
your seasons.
The Game Engine Downhill Skiing is about going fast
down a mountain in as controlled a fashion as possible. The critical factor
in WCS is the control factor (CF). If
your skier has a high CF then there is less chance of a mistake being made
and more chance of a fast time. Each skier’s CF will change frequently during
their run and it is balancing the control against the need for a fast time
which is the essence of the game. The Courses Each course is made up of a sequence of
course sections. Each section is
designated one of 5 types, these being normal, Jump, Turns,
Bumps and Speed. Each skier is rated
in each of the 4 ‘non-normal’ areas so the frequency of each type of section
on a course may suit one skier better than another. Jump, Turns and Bumps sections may also
have a control factor modifier associated with them. These can range from +1
to +3 with a +3 section being exceptionally tricky. Finally each section has a standard time
associated with it and when all the sections are assed together this produces
a ‘target’ time as a guide for the course. The Skiers Each skier has seven ratings which
combine to reflect personality and skill.
A starting CF is allocated to each with an associated maximum CF which
can never be exceeded. The better
skiers have high starting CF ratings and high maximums. Skiers are also rated for their ability
over each of the course section types.
The higher the rating, the faster a skier will go over a specific type
of section. Finally, they are also rated for their ability to charge (again
an adjustment to their time). The Run As a skier makes his way down the run,
there is a two-step process to each race section. Control Adjustment: There are four possible outcomes for the impact on the CF.
No Change, CF increases, CF decreases or a possible fall occurs. The probability of each is based on the
skiers current CF and the CF modifier of the current course section. Timing: Assuming the skier hasn’t fallen, the time taken for the
section is determined by a combination of the skier’s skill over that
particular section type, the mode selected for the skier and the length of
the course section. The CF is also
used in this calculation as a higher CF reflects smooth skiing and a faster
time. The Skier Modes There are four modes available for each
course section. Cautious, Normal, Attack and Charge. It should be pretty obvious what each mode
means, suffice it to say that Charge is the most dangerous and will always
reduce CF by at least one point. For a
skier to realistically have a chance of winning both the Attack and Charge
modes should for part of the run strategy – but it is up to you to decide
when and where to attack the course. Weather The weather rules built into the game
reflect the real-life changing of course conditions during the race. The effect can be to speed up the course or
slow down the course. Skiers will have
an idea of what the forecast says will happen and this might require more
risks to be taken if the course is forecasted to quicken, or less if it is
forecasted to slow. Of course it is
only a forecast. The game comes with the following seasons: Men 1967-68, 1981-82, 1982-83, 1983-84, 1987-88, 1997-98, 1998-99, 2003-04, 2005-06, ATG Women 1997-98, 1998-99, 2003-04, 2005-06, ATG PC World Cup Skiing available now for £15.
Screenshots Here are some screenshots. Click any image for a larger picture.
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