Flying Shale

Roogames' conversion of Lambourne Games Speedway Simulation

'Speedway Scene II'

 

The dice and chart game Speedway Scene II recreates all the drama and excitement of the sport of Speedway on a lap-by-lap, heat-by-heat basis.  Each rider is rated to perform as he did in a specific season (or specific tournament in the case of World Championships etc).

 

Each heat comprises 5 sections, the start and 4 laps.  The start procedure is automated and can include exclusions, brilliant and 'missed' starts, with the better starters in real-life performing in a similar manner in the game.  Decisions have to then be made on a lap by lap basis to change lane (if there is room) to the favoured inside lane, or to go out to the boards to try and get extra grip and drive.  A safe (reduced movement) option is also available, gambling on your opponents not being able to pass with more aggressive tactics.  Oversliding, multiple crashes, engine failure, falls, team riding and everything else that can happen in speedway is also possible.

 

Game Overview:

Building on the tried and tested game engine of Speedway Scene II, Flying Shale gives you twice as many decisions to make, a tough AI opponent, full match, tournament and season environments, great flexibility to create your own tournaments, and most importantly, exciting racing.

 

There is great flexibility and depth in the seasons available to replay, and a full editing suite to enable additional seasons to be created.

 

Each meeting takes place on a heat-by heat basis.  Each heat is split into half-lap turns and a variety of options will be available to each rider - Change lane to grab the white line, or look for extra grip in the outside lanes.  Ease up to hold your position, challenging the other riders to ride round you.  Riders are rated for starts, overtaking and overall performance.  You need to make the most of their abilities to consistently win in the game.  A strong AI opponent awaits (which in play-testing is more often than not beating the designer of the original game).  Start exclusions (tape and 2 minute), riding exclusions, falls, engine failures, rough riding, over-sliding are all part of the program.  Commentary adds to the flavour of the heat, as well as keeping you up to date with the current match situation.  Options are available to auto-play a heat, or complete a meeting automatically or run to a specific point in the meeting.  A heat-by-heat record is kept for all meetings which can be viewed from several of the statistics screens.  Atmospheric sound effects add to the

tension and excitement of the action.

 

The 1st heat of the 1981 World final.

 

 

Click on this screen shot to see a larger image

Dominant Performance by Denmark in this All-Time-Great Pairs tournament

 

 

Click on this screen shot to see a larger image

 

Seasons Included:

  • Every British League (Divisions 1 and 2 in their various formats) from 1965 to 2004

  • Every World Individual Final from 1949 (including recent Grand Prix formats)

  • 144 All-Time-Great riders.

  • European Leagues

    Poland

    Extra League            1996 2004

    First League             1996 2004

    Sweden

    Elitserien -                  1998 2004

    Allsvenskan -              1998 2004

    Denmark

    Danish League -          2002 2004

     

Nearly 10,000 riders and close to 200,000 pre-programmed heats.  And that's before you get your hands on the editing suite!!

 

Season Options:

  • 3 to 22 team leagues

  • Optional rider challenge (eg Golden Helmet)

  • Home and Away (including 'double' home/away fixtures)

  • Optional bonus point for A/B fixtures

  • 3 to 22 team knockout cups (home and away ties)

  • Create individual Grand Prix events with up to 16 meetings

  • One off pairs, individual or team competitions

  • Series of Test Matches

  • Actual rider usage can be replicated in league programmes

  • Ability to auto-play to specified point in season

  • Control one team and let the AI control your opponents over a season

28 Heat Formats Included:

  • 9 two-team formats, including top-scorer heats, nominated riders with teams between 6 and 8 riders

  • Traditional 7 team pairs

  • 4 team matches

  • 5 team matches (3 or 4 riders)

  • Test matches

  • 20 heat individual format

  • Craven Shield 3 team format

  • Premier League fours championship

  • Premier League best pairs format

  • Grand Prix Formats for 1995 - 2002

Heat Options:

  • Customisable tactical substitution rules

  • 10m start penalty or reserve replacement

  • Golden tactical substitutions

  • Minimum and maximum rides

  • Rider replacement (including nominated No. 8 riders)

  • Guest Riders

Statistics:

  • Full rider averages split home and away, tracking maximums

  • Ability to view all rides as well as performance analysis

  • Ability to view details of every meeting played, with heat-by-heat record and details of incidents and substitutions.

 

Editing Suite:

  • Create your own seasons and competitions

  • Add or amend riders - Domestic and International

  • Add or amend teams and tracks, including track records.

  • Import teams from one league to another, riders from one team to another and create your own fantasy leagues

  • Very flexible and user friendly process which will allow the replication of most speedway competitions not already included (eg Craven Shield, Young Shield etc).

Printing

 

Horse Racing

NH Sport of Kings

 

Motor Racing

World of Formula One

 

Rugby Union

Ruck and Maul

 

Soccer

Headed Goal

 

Speedway

Flying Shale

 

Wargames

Wings Over France - April 1917

 

Demos

Purchased Downloads

Program Updates

Links